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1. [Feedback] Orbital Strikes and the exploitation of FriendlyFire=Disabled - in Feedback/Requests [original thread]
We definitely need more FF enabled modes. Otherwise the corps currently doing PC will end up with another big advantage over newcomers. Practice.
- by Knarf Black - at 2013.06.05 20:30:00
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2. [Feedback] Drop Uplinks - in Feedback/Requests [original thread]
I bet all the BattleBee Logis on the field these days are contributing to the current uplink glut.
- by Knarf Black - at 2013.06.04 22:44:00
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3. Why is dropsuit electronics/engineering 5x - in Feedback/Requests [original thread]
ladwar wrote: because CCP felt sorry for infantry and dropped from a 8x like it should be for SP balancing. ??? They were 1x skills in Chromosome.
- by Knarf Black - at 2013.05.29 19:59:00
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4. (Request) Flaylock improvement ideas - in Feedback/Requests [original thread]
The Flaylock is perfect right now. Mass Drivers need a buff to compete, though.
- by Knarf Black - at 2013.05.22 16:39:00
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5. Game Duration - in Feedback/Requests [original thread]
Patch Thingsup wrote: Hi, First of all, thanks for making a different king of shooter with a deeper, more intelligent experience for the gamers out there. My main disappointment with the game so far is something I was always frustrated with w...
- by Knarf Black - at 2013.05.22 13:55:00
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6. Rifle Hipfire - in Feedback/Requests [original thread]
I'm not sure if SMGs need a buff, but the Tac definitely needs a nerf. It's getting to the point where Tac ARs and grenades are responsible for almost 90% of my deaths.
- by Knarf Black - at 2013.05.21 18:20:00
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7. [Feedback and Issue] Lag for Defending Corps - in Feedback/Requests [original thread]
In the battles I played in, the lag very noticeably kicked in when fighting inside of certain built up complexes. It also vaporized upon leaving the complex. Fighting at exterior objectives was as nearly smooth as a pub match. I was also thinking...
- by Knarf Black - at 2013.05.19 22:47:00
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8. Ammo Pool Upgrades - in Feedback/Requests [original thread]
You are aware that each weapon has a skill for this exact purpose, right?
- by Knarf Black - at 2013.05.17 19:38:00
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9. nanite gun - in Feedback/Requests [original thread]
Draxus Prime wrote: a piece of equipment that allows u to shoot downed players to pick them up at a distance If it's not safe for you to walk over and needle him, why would it be safe for him to get back on his feet at all? This seems like ...
- by Knarf Black - at 2013.05.17 14:53:00
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10. [REQUEST] Skill to speed up switching to sidearm - in Feedback/Requests [original thread]
+1 I like it.
- by Knarf Black - at 2013.05.17 13:39:00
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11. CPM: Feedback Requested, Tactical Assault Rifles - in Feedback/Requests [original thread]
My biggest issue is how good it is in close combat. I'm quite adept at closing in on long range weapon users, but the Tac guys are nearly as dangerous in shotgun/SMG range as they are from overwatch positions. It's like they simultaneously have a ...
- by Knarf Black - at 2013.05.16 19:29:00
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12. [Feedback] Flaylock Pistol Optimization Skill - in Feedback/Requests [original thread]
Spademan wrote: Knarf Black wrote: Good call. Anyone figure out if it gets a fourth shot with a PRO Minmatar Assault suit? I could be wrong, but I'm fairly sure that the skill puts up max ammo carried, not mag size. You are correct, b...
- by Knarf Black - at 2013.05.14 20:29:00
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13. [Feedback] Flaylock Pistol Optimization Skill - in Feedback/Requests [original thread]
Good call. Anyone figure out if it gets a fourth shot with a PRO Minmatar Assault suit?
- by Knarf Black - at 2013.05.14 19:31:00
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14. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
Just make the "hack" take a little longer. I'm sure they never intended for vehicle recall to be used in the heat of battle.
- by Knarf Black - at 2013.05.10 17:46:00
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15. I'm out of Ammo - in Feedback/Requests [original thread]
Disposable Meatbag wrote: Sorry,I've thrown my nanohives,they have been used up and there is no way to get more except die. Meanwhile vehicles never run out and tanks blow up depots because they are useless to them. Time to start training up...
- by Knarf Black - at 2013.05.08 13:20:00
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16. Get Rid of the Min. Assault's Backpack - in Feedback/Requests [original thread]
And give all the Logi suits backpacks. Changing their silhouettes will be an easier way to tell them apart than the yellowjacket paintjob.
- by Knarf Black - at 2013.05.07 14:14:00
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17. [Feedback] Moving away from traditional racial bonuses? - in Feedback/Requests [original thread]
I agree that the bonuses seem a bit underwhelming, but perhaps this is intentional. Of course, as one of the rare sidearm specialists out there, I am excited about getting the better deal with what we have (say hello to my 100 round SMG) and thus ...
- by Knarf Black - at 2013.04.23 21:13:00
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18. boosters should be equal to time, why should I pay more for less? - in Feedback/Requests [original thread]
Time isn't the only factor here. If you've got a day off and the bladder control to hit the weekly cap in a single day, then you can get roughly the same bonus SP out of a 1-day booster as you can from a 7-day.
- by Knarf Black - at 2013.04.10 18:56:00
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19. You should not be able to join a match that's about to be finished - in Feedback/Requests [original thread]
There is a minimum threshold for getting any SP rewards (60 sec?) and they should definitely prevent you from getting pulled into a match with less than that left. (It hasn't been a huge problem, but I've loaded into a handful of matches just in t...
- by Knarf Black - at 2013.04.02 18:49:00
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20. Matchmaking should be based on our K/D ratio - in Feedback/Requests [original thread]
There is literally no way to properly balance matchmaking in this game; too many variables and different ways to play.
- by Knarf Black - at 2013.03.26 21:08:00
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